Showing posts with label exclusive interview. Show all posts
Showing posts with label exclusive interview. Show all posts

July 2, 2018

Exclusive Interview with Writer Erik Runnels

Erik Runnels was the writer for 2002 He-Man and the Masters of the Universe animated series by Mike Young Productions. He penned the episode "Mekaneck's Lament", which was his first big break into writing. Read the interview and learn about what parts didn't make it into final episode!


How did you hear about the show?

Erik Runnels
Well, obviously, I had grow up on the original He-Man: Masters of the Universe cartoon in the mid '80's, so I had known about it for years. My favorite toy is definitely the Orko action figure that came with a bag of tricks. I loved that little guy as a kid.

​But the revival of the show (the He-Man iteration that I wrote for) ... I heard about through my sister. The primary means of hearing about new projects such as the He-Man revival were through word-of-mouth (from contacts in the industry), through your agent, or through local trade magazines and news outlets such as Variety. I can't even remember if Google or wireless internet was around yet.


Lara Runnels
Who hired you to write for the cartoon?

My sister, Lara Runnels, already a established screenwriter by this time, with numerous credits to her name, was approached by Dean Stefan (the revival's showrunner) to write an episode. Her schedule was, however, full at the time, so - aware that I was trying to break into writing - she recommended me in lieu of her. So, really, Dean Stefan gave me my big break into screenwriting via Mekanek's Lament.



I also have a genetics degree and an English degree. Honestly, I always loved writing.
​It was and remains my biggest passion, but - growing up in the Midwest of the U.S. - it never seemed like a viable occupation ... until I moved to L.A. for law school and my sister, Lara Runnels, started making a living at it.

However, I had worked in and around "Hollywood" for a few years before making this sale. The first of those jobs was as a story editor on a Sony produced cartoon based on the Jumanji movie. There was another show called Geekr that was out around the same time that I also briefly worked for. Later, while at 20th Century Fox, I worked on a few animated films, prior to their dissolution of their animation wing.


Could you tell about where the story idea for "Mekaneck's Lament" came from?

Basically, the show was being underwritten by Mattel toys. Obviously, their goal was to produce stellar animation backed by excellent stories, but - if a side effect of the good storytelling was the sale of additional toys, they'd be plenty happy with that side effect.

Anyway, toward that end, Mattel looked at their catalog of characters, with an eye toward how they might market each one. When they came to Meckanek, they were baffled. "Here's a guy," they thought, "who's primary 'power' seems to be an ability to raise and lower his neck. How are we going to get consumers to buy into that?!?!"

Thus, the directive went out to pen a story that showcased Mekaneck and just why this "power" was something kids should be excited about. Long story short, Dean - upon hiring me for the show - gave me that direction: make Mekaneck's power exciting.

Thereafter, I literally simply sat down and thought: how could a raise-able neck be valuable. From there, I posited that he couldn't simply raise the neck, he could also lengthen and move it about laterally, diagonally, and in any direction he wished. I then thought of 4 or 5 ways this might be useful ... and then wrapped a story around events that showcased these skills. I do also remember that I had been asked to introduce Count Marzo. I was told what his skills and powers were, so I obviously incorporated him into the tale.

Do you know who came up with idea to pair Count Marzo with Mekaneck?​


The choice to pair Count Marzo and Mekaneck wouldn't have been so much a choice as a need. Mattel would have probably come up with Marzo and directed Dean to incorporate him into a story. Dean, in mapping out the season, would simply have looked to insert Marzo in any story where he didn't already have an ulterior motive.

They probably would have given basic parameters to Dean, who would have flushed out a few details, but almost everything else would have come from Mattel itself.

For instance, if Dean had already been told to introduce a new vehicle in another story or to tell a morality tale about Christmas, or whatever, he wouldn't have room for Marzo. In other words, there was no conscious decision to pair Marzo and Mekaneck ... it was simply convenient schedule-wise.


What do you remember about the script process?

There honestly weren't too many fun stories from this period. I literally had about 3 weeks to write the script (that was from the date I was first hired until the date the final draft was due). And I was simultaneously terrified and excited.

First off, I knew my sister, Lara, had her name on the screenplay too (even though she never wrote a word, the studio wanted to hear that an established writer was attached), so I wanted to make sure it was good enough not to sully her reputation. Secondly, it was my big break. So I was desperate to produce something amazing.

Long story short, I barely slept for 3 weeks. I pretty much worked and wrote 19-20 hours a day, rarely showered, and rarely ate. I just wrote and re-wrote and wrote and had friends review my work and then rewrote based on their comments and then tore it all up and started over again. It was a whirlwind of a 3 week period.

​I guess the best anecdote came after I received my check. It was my first check for a screenplay ever. I'd been living on Ramen noodles for 3 years prior to that sale, so when that check finally came, it felt like I'd won the lottery. For some reason, I went out and purchased a $4000 armoir/entertainment-center almost immediately. I still have that sucker, which is basically obsolete at this point, given the proliferation of flat screen/LCD TVs. Still, I doubt I'll ever get rid of it, as it represents my first and greatest break.

You came up with the notion of Mekaneck's neck extending into great lengths?

Yes, I came up with the neck extending to great lengths notion. When I came up with and wrote that into the script, it was with the belief that there was no limit on that power.


No limits on the powers?

In my mind, he could extend it to any length or twist it into any shape.
And the head writers must have agreed because they literally animated my script word for word. I'd say 95% of my script made it into the final story that showed up on screen.

One thing I see is that Count Marzo's Amulet had a name in your script but it was not mentioned in the episode. What can you tell us about it?

I came up with that. Ha! I'd forgotten about that. I wrote this only a few years after finishing a masters degree in genetics, so I was trying to work it into my writing career whenever possible. A basophil is a type of white blood cell and a fairly active component of your immune system.

I'm sure at the time I wrote it, I thought it was a good metaphor for the amulet for some reason. I wouldn't be surprised if they didn't use that word in the final as showrunners will often change proper names such as that for a myriad of reasons.

The episode also introduced us to Captain Miro, Prince Adam's grand-father, sadly in his only episode appearance. How did he sneak in?

Miro was added by the production team after I had already turned the script in.
I found some notes (scribblings) I'd made myself years ago, about the teleplay in question. I think I explained the process of how one earns a job such as this; you pitch a number of ideas to the showrunner and then you make a beat sheet. Well, after the beat sheet, you get the green light.

I've always done a fair amount of brainstorming by hand, so I just have - in the margin of an early flushed out beat sheet, several names. And Miro is circled.
My scribbles off to the side (in the margin) could have been me trying to remember his actual name, because they are all very similar (i.e. Mari, Muri, Miro) ... just 4 or 5 of them right down the margin.


I suppose they could have asked me to add him in and I didn't feel like writing back to the showrunner to ask him again, so I simply was trying to jog my memory from something they had already told me.
The only thing I do know for sure, is that it must have been an afterthought, because I literally can not remember how that character was added in, yet I have a fairly clear memory of the whole script writing process for that one.

Were there plans for you to write more episodes after finishing this one?

They don't usually work that way. They really book up the entire season before it even starts. So there wouldn't have been any other scripts available. I always like going back to canon and explaining away weaknesses or holes, where there is a show like He-Man with a rich history. Thus, I'd have probably liked to have gone back and looked on fan sites, find out what the fans are most curious about, and solve that problem (or fill in that hole).



Did you see the finished episode on TV? If so, what did you think of it?

I did. Plus, they sent me the DVD of the whole series and a VCR tape of my ep (and actually, a bunch of first run toys that I think changed by the time they went to production). I liked it a lot.
What project as a writer have you enjoyed the most during your career?

It was probably one I didn't sell. It was at the beginning of my career. The script was purchased, but never made into a movie. It was a historical fiction piece about Elizabeth Bathory ... who was the real world great grand niece of Vlad the Impaler (i.e. Dracula) and who was also the most prolific female serial killer ever. She even had a dwarfish, witch sidekick. She killed hundreds of female virgins and bathed in their blood. The protagonist was the fictional part ... Bathory was the villain in the background and the heroine was a princess living in her castle (she was a baroness); the hero was a local Hungarian peasant lad. Anyway, I lived in San Fran for like 5 months, unloading lobster boats, when I wrote that thing. It was just a fun, romantic, period and was one of the first scripts I ever sold.

Thank you Mr. Runnels for these insightive answers!

You're welcome.

[original interview 2015]

October 18, 2013

Exclusive Interview - Writer Steven Melching

Steven Melching was a freelance writer for He-Man and the Masters of the Universe animated 2002 series by Mike Young Productions.
He has also written episodes for Transformers: Prime, Star Wars: The Clone Wars, Batman the Brave and the Bold. His latest project is Transformers Prime Beast Hunters: Predacons Rising.
With He-Man, he was essential in breathing life to the Snake Men, which had not gotten previously a full fledged animation appearance in previous incarnations.

March 24, 2013

Exclusive Interview - Storyboard Artist Dave Bullock


Dave Bullock was the Storyboard-Artist on He-Man and the Masters of the Universe cartoon by Mike Young Productions.

Bullock's other works include Hasbro's Transformers: Prime, Star Wars - Clone War and Direct-to-DVD Justice League: The New Frontier by Warner Bros.


Click to read the Interview to learn what Bullock learned from Bruce Timm and see Deleted Scenes from the cartoon and discover how much more Violent the show could have been!


March 13, 2013

Exclusive Interview - director Gary Hartle


Gary Hartle was the director for 2002 He-Man and the Masters of the Universe animated series by Mike Young Productions.

Hartle is no stranger to working in the field of animation. He has had a hand in Marvel Animation's Thor: Tales of the Asgard, The Avengers: Earth's Mightiest Heroes and Ultimate Spider-Man. Among his older works are Johnny Bravo and Animaniacs.


Mr. Hartle answers questions that previously have been mentioned at Power-Con 2011 and hinted by producer Ian Richter in an interview at He-Man.org.
Many ideas may not have been fulfilled until officially seen on-screen, but it is fascinating to learn the secrets of what was planned for He-Man in season 3.

Read Gary Hartle's answers about Queen Marlena being a Half-Gar, Randor knowing He-Man was his son and more!

Read more after the jump!

January 9, 2013

Exclusive Interview with Character Designer Lynell Forestall



Can you tell a bit about yourself?

I was born in Louisiana, raised in L.A. and as far back as I can remember I've always drawn. Saw Star Wars when I was a kid and was hooked. Loved Sci Fi,and the thought of creating, monsters and aliens and space ships with lasers ever since. Around 1994-95 I met Gary Hartle and Mike Goguen and before long I was working at Film Roman on Mortal Kombat at the age of 22...just down the hall from where Hartle was working on the Mask animated show...been working at various studios ever since.

What do you do in the field of animation?

On Mortal Kombat I started out as a character designer, to keep me around, they tried me out as a storyboard revisionist...I liked it so much I wanted to try Storyboards and did for a while after Mortal Kombat ended. I was a storyboard artist on Men in Black, Time Squad, Johnny Bravo, Jackie Chan Adventures, Dragontales, Boondocks, Legion of Superheroes to name a few....but in recent years i kinda fell out of love with it. Storyboards are for young single people who have time to spare,I have a family now and my man hours are at a premium, I just can't do it anymore. I took over the Character Design duties on the second season of Legion of Superheroes and it was a blast. James Tucker was another amazing producer to work for. Currently I did produce, write and direct my own animated pilot/short for DC Nation, based on the character "Black Lightning" and his family.

Where and when did you hear about a He-Man cartoon was being made?

I believe it was after my stint on Jackie Chan Adventures...Gary Hartle and I have remained friends for years, as is the case with most of the people working in animation...it's a very tight-nit community, that's why you always see the same names on the end credits. But yeah, Gary was hired by Bill Schultz and Mike Young to shepherd the new He-Man show that Mattel was funding to promote its toy line...Gary corralled a bunch of us who were in between jobs like Vinton Heuck, Eric Canete, Jay Oliva, Byron Penneranda, Poe Tan, Tim Divar, Adam Van Wyck, Jo Jo Aguilar and a bunch of others...Lauren Montgomery was a student brought in by Jay Oliva...I don't know what she's been up to lately (Sarcastic Laughter)

What were your projects on the He-Man show?

I started out as a Storyboard Artist on that show, but to be real honest, I wasn't gonna last...Jay Oliva was our Storyboard Supervisor...okay really he was our series director, and Hartle was Supervising Producer....don't know why they didn't give them those titles. Anyway, Jay is crazy talented and super demanding, and admittedly, I wasn't cutting it to his level...still not to this day...so as opposed to firing me they switched me to Character Designer once Ed Lee left to do feature films I believe. It was cool though, I really dug it...got to flex the Sci-Fi Fantasy muscle again.

Any specific good/bad memories working at Mike Young Productions?

MYP was a REALLY tiny production, so we didn't have the facilities of the major studios like WB, Nick, or Cartoon Network. But the bi-product is the crew becomes a lot tighter and a lot more intimate. The crew took on more of a college dorm room vibe which was a lot of fun. There are some experiences you would never have happen if it were a bigger studio, like the day garden lizards would wander into our studio, and one crawled up Gary Hartle's pants (BWAHAHAHAHAHA!) My bad memories....hmmmm, I didn't like the writers...nuff said.

Did you know/watch the original He-Man animation in the 80s?

I unfortunately did watch the show. I hated it when I was a kid. Mind you, I grew up in the 80's and for a good while, action adventure cartoons were pretty weak. But thankfully better shows like G.I. Joe, Thundercats, Transformers and Robotech were on the horizon and they gave me that shot in the arm I needed. Jay Oliva's about 3 or 4 years younger than me so he was a lot more wide-eyed back when the original show aired and he loved the show.He thought it was one of the best shows ever. I remember weeks before we officially started production, I believe it was our Executive Producer Ian Richter brought in a bunch of the old episodes as inspiration for us. I recall it was the episode where the Pink Anthropomorphic Bunny [Plundor from "Quest for He-man"] was the villain... like I said, Jay is really demanding and has high standards, and the look on his face as his beloved childhood memory of the show was slowly crushed was priceless!

Who is your favourite hero and villain?

Favorite Villain, ALL OF THE SNAKE MEN, they were a lot of fun to draw.
Favorite Hero? Zodak and Cyclone, the Black Guy and the Asian Guy (yes Cyclone was the Eternian equivalent of an Asian)

Do you have a full list of which characters you designed for He-Man cartoon? Ian Richter has mentioned that you designed The Faceless One, father of Evil-Lyn. Anyone else?

Ummmm Evil-Seed, Count Marzo, the original Sorceress Veena. The Eternian Council (all the other Aliens in the realm) most of the creatures and characters that weren't apart of the "Four Horsemen Toy-line" design...all that stuff is in a portfolio gathering dust in my garage.

How did the process go for designing a character? Did you work off from a concept-artwork by the Four Horsemen (toy sculptors for MOTU-figures) or were you given any guidelines?

Pretty much what you said. Often there would be a description from the script or concept design for a toy that they would incorporate...often Oliva, or Hartle, or even other people working on the show like Tim Divar or Canete would do a scribble or a full on model and I would use that. there was a lot of one hand washing the other while working on that show.

Do you remember which characters Ed Lee designed? Were you two only character designers or were there more?

Ed Lee did all the main cast from Man-At-Arms, Triklops, Mekanek, TrapJaw etc. Remember, MYP was a small studio...they couldn't match the wage when feature film came-a-calling. Once he left for greener pastures I took over.

Did any character-design end up on the "cutting room floor" that you liked more than how the design finally ended up?

Shokoti, and other Blue-Skinned characters from Keldor and Cyclone's race...but most of the time doodles and concepts would just be dusted off and revised and squeezed into the background somewhere else. I wasn't totally a fan with the color choice for Buzz-Off's Queen, she was colored a little too "Post-It" yellow for my taste. A lot of the colors were too bright and crayon-box for my taste...oh well.

Can you elaborate on Shokoti?

Shokoti was just an outline I pitched for an episode, it got shot down.

She was a character me and Oliva dusted off for the series....hell the dusted off Count Marzo and Evilseed from the old Filmation series. I wrote an outline for a story where she was the main villain, but that got nixed by the powers from up above...oh well. Same thing goes for Gary Hartle's She-Ra story arc...

What are you working on now?

Currently am working on a pilot for James Tucker, unfortunately I'm doing storyboards. After that a DTV movie here at WB with James Tucker and Jay Oliva, unfortunately I'm doing storyboards. I'm currently waiting for footage to come back for my Black Lightning, DC Nation short which should be airing around May or June...I also produced an animated short which is a revival of a very popular 1970's/1980's animated Superhero which I'm dying to tell you but can't...

Where can people find your work? (online-gallery, etc)

Unfortunately I don't understand the whole notion of posting artwork on a website (it's just me) I could understand it if I was some young kid in high school or college looking to get some recognition in hopes to getting a job in animation...but I got the gig, so I no need for that. Also, I draw all day long, if I had free time, I'd rather be doing something else with my family and friends like Snowboarding, Airsoft, Warhammer 40K, BBQ-ing or playing in the pool with my daughter.

August 16, 2012

Happy 10 Year Anniversary MYP He-Man - Exclusive Interview with Voice Actor Michael Donovan

Happy 10-Year Anniversary to MYP He-Man Cartoon! The Pilot-movie "The Beginning" debuted at Cartoon Network on August 16th, 4PM.

In honor of that, I'm making multiple posts for this day!

First up is an exclusive interview with Voice of King Randor and the Voice Director for the show; Michael Donovan!


Read the interview after the jump!

April 22, 2012

Exclusive Interview - Voice Actor GABE KHOUTH


Gabe Khouth is a canadian voice-actor who did the voices for Orko and Mekaneck in the 2002-2004 He-Man series by Mike Young Productions. I was very lucky to get a hold of him via Twitter and Mr. Khouth answered some of my questions.

#1: Can you tell me about yourself and about the projects you've worked on in the past?

In 1989 at the age of 16, I got into High school theater & signed with a Vancouver based Agency. I co-starred in a Canadian Film "Terminal City Ricochet" with Punk legend aka: Dead Kennedy's Jello Biafra & Peter Breck.


#2: How did you end up working at MYP for the He-Man cartoon?

I auditioned early '01 & did not hear back for months until the show was greenlit. Began recording in Nov '01 and I just remember wanting the part of Orko that the 4-month wait was excruciating.


#3: You voiced Orko and Mekaneck. Which character was more fun to voice?

Orko is like jazz, lots of fun & improve. However, I don't usually play a big strong guy like Mekaneck so I really cherished that role!


#4: What was your favourite Orko and Mekaneck episode?

Orko's origins episode "Lessons" was great & Mekaneck really only had one good episode "Mekaneck's Lament". I was disappointed that the writers didn't really want to honor Mekaneck's character that much. I guess they wanted [to introduce] New Heroes & Villians!


#5: If you could choose, what character besides Orko and Mekaneck you would have wanted to play the voice?

I would have loved to play He-Man of course, especially in the New version as Adam was more of a teenager & then transformation voice.


#6: Michael Donovan is credited as the voice-director. How was it working with him?

He-Man was my first series cartoon regular so I learned a lot from Mr.Donovan & cast. Scott McNeil taught me the most.


#7: What have been your latest projects and where can people find more information about you?

I am Herman the crab on ABC KIDS "Shelldon" cartoon. I am involved in a couple of cartoon series just gearing up & Dead Rising 2 video-game.



Thank you very much for this interview!

Thx for your creative questions & interest. Cheers!